Learn about changes and shiny new stuff in the latest edition of DRE.
Much of the now 5-year-old logic has been completely overhauled and refreshed with this update. There are improvements to calculating session duration, resulting in way better prediction in fuel usage and other calculations.
On top of this, there are now more commands, alerts, better controller/joystick support, and a thorough check on critical code logic.
Let’s take a look at what’s new in DRE 3.4
Complete overhaul of session laps calculations affecting driver positioning, fuel estimations, etc.
Calling “Auto Fuel Now” while the AutoFuel feature is turned off behaves more natural
‘Auto Fuel Safety Amount’ slider now goes from 1 – 500% instead of 50 – 1000%. It is still possible to override and extend these limits by manually editing DRE.ini.
Prepare yourself for the big racing events with Race Simulation. This feature overrides the practice session time and laps left. In 3.4 the feature has been improved, and it now features two new alerts:
These remind you of being on a simulation run during practice. The ‘started’ variant triggers exiting pits, and the ‘completed’ when overridden time or laps run out.
Improved Proximity alerts for drivers coming from behind when you are on or off the track.
A small but significant addition to ‘Alert car left right’ is the ‘Still left/right‘ sentences.
‟Still Left„
When asking how bad you are at driving, DRE now tells you both the total number of your incidents and how many were from off tracks
This allows you to get a better impression of your bad behavior
New admin commands for hosted racing: ‘Admin open/close pits’, ‘Admin set/change pace laps to 1..10’, ‘Admin extend/increase/shorten/decrease pace laps by 1..10’. These allow hosted admins to control pace lapping much better. DRE covers all admin commands
Opening the Launcher now happens much quicker, as things are loaded in the background. Improvements have also been made to the loading speeds on the Controls page
The AI in hosted iRacing sessions should already be supported in DRE. There’s an alert to give a heads up if you join a server with a mix of real and AI drivers.
DRE is now 64-bit and fully Voice Attack 1.8.8+ compliance, to allow for using more memory and optimizing speeds
Controller/Joystick/Button polling has been heavily optimized to minimize the CPU footprint while being very responsive.
Before we look at more changes and shiny new stuff with DRE 3.4, there are just some things we are extra proud of delivering. So much that we feel the need to share them again! For a full overview of what DRE brings to the table, check out the Features
Don’t you just hate it when you forget to set race fuel? I do! That’s why I created the Grid Fuel Warning.
Make gridding foolproof and focus on racing with DRE. This alert triggers on suspicion of low fuel levels in the car when going to the grid. I think that’s quite neat
Sharing car data with your teammates is now possible!
Whether you’re catching or being caught, this new alert gives you a heads up. It works for multiple cars in front and behind, so if any of these seem to be closing in on you, you will be alerted and may take actions like:
Know your minimum goals in official racing: There’s now both a command and an alert that tells you the lowest position you must finish to gain iRating.
Want to see what DRE can offer?