2025.1.0.16

⭐ Mute DRE during voice processing

  • Added option in Sound -> Busy Detection -> Mute DRE during voice processing
  • This prevents DRE from speaking while it is processing the voice input (speech recognition and intent matching)
  • Enabled by default

⭐ Ability to interrupt DRE speaking

  • Added option in Sound -> Busy Detection to interrupt and quiet DRE when you start speaking
  • This works with any Input Mode (PTT, voice activated, etc.)
  • Toggle it in Sound -> Busy Detection -> Interrupt DRE when player speaks
  • Requeue interrupted speech toggle allows you to ensure you hear what DRE was bound to tell you, by re-queuing the interrupted speech
  • Note, this only interrupts DRE speech and not the Signals. Also note that if have Mute DRE when player speaks disabled, then interrupting and requeuing will immediately continue the queued up speech
  • Interrupting is enabled by default, while requeuing is disabled by default.

🔄 Yellow Flag Alert

  • The alert is now more lenient to include cars slow or stopped on or offtrack ahead of you
  • Changes to deeming a car ahead to be slow:
    • Their speeds must be below 54Kmh (up from 36Kmh)
    • Their speeds must not exceed 90Kmh once deemed slow
    • Closing the gap to the slow car must be at least 0.1 seconds / second (down from 0.125)
    • The car must be within 10 seconds ahead (up from 9.5 seconds)

✅ Voices falling back to Local TTS

  • Issue could affect both Cloud speech recognition and Neural TTS generations.
  • Devil in the details, but the fix was simple.

✅ Tire Track Incompatibility Alert duplicated

✅ Bugs caught by the internal bug tracker

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