2025.1.0.46

⭐ Cancel Alarm command

  • Added missing voice command to disable any set alarms
  • (Alarms can be added like Set alarm at 9:45 PM)
  • Disable by calling Cancel alarm, Stop alarm or similar

πŸ”„ Evo lap data

  • Lap time trends are now limited in terms of their steepness.
  • During the early phases of a tire compound run for your class, it previously tended to track the lap times too closely.
  • Now, DRE limits itself to looking at the quickest lap times and create trends from those, until more laps have been driven.
  • This flattens most trend lines and make tire compound cross overs more reliable

πŸ”„ Gear Shift Signal

  • Refreshed Gear Shift Signal options in Car -> Gear, by adding new RPM limits to trigger your Gear Shift Signal.
  • Signals you when the car RPM crosses the selected threshold. It’s possible to define your own custom limits, but ‘Last Shift Lights’ or ‘Blink Shift Lights’ are generally recommended options. Defaults to Off.
    • OFF: No gear shift signals are heard
    • Shift Lights: When the dashboard indicates a gear shift is needed (lowest setting)
    • Last Shift Lights: On the final RPM limit for shifting (medium setting)
    • Blink Shift Lights: When the dashboard starts blinking the RPM lights (high setting)
    • Rev Limit: The absolute RPM limit before the engine starts taking damage (extreme setting)
    • Custom: Specify individual gear shift points for each car. Start DRE and take a car for a drive and you should then be able to customize the RPM limits.
  • Shift Lights, Last Shift Lights, and Blink Shift Lights are the same on non-iRacing simulators. Use Custom to on non-iRacing simulators to mimic the same behavior.

πŸ”„ Car -> Gear

Gears visibility and RPM limits

  • Choosing Car -> Gear -> RPM Limit Custom now shows the RPM limits
  • It also restricts the visible number of gears to the actual forward gears (run the car again for the gears visible to be updated)
  • Made the Select Car dropdown box wider to allow for longer car names

βœ… ACC

  • Fixed endless data reset during Hotlap Mode
  • Fixed missing handling of no Pit Strategy pit menu item
  • Fixed Change Brakes vs Suspension whereabouts
  • Fixed endless pit menu item value switching when fuel changes are attempted without focus on ‘Fuel to add’
  • Clear fuel could end up in endless left-clicking loop
  • Tires only and Auto-Fuel only commands using a ‘Clear’ call first did not work properly due to bad timings
  • Fixed: Number keys mappings would convert properly

βœ… Tire Compound Cross-over Alert

  • Would be spammy and repeat the same once in the "cross-over now" zone.
  • Now restricted to a maximum of once every 5 minutes roughly. The "cross-over now" part will now also only be triggered if it was previously triggered by some interval.
  • This continues until the tire compound is changed, or you’re past the cross-over point
  • Fixed: Previous logic did not allow the cross-over point to move around. Now, DRE can change it’s opinion and update the alert times, if the track conditions don’t change linearly.

βœ… Tire compound namings

  • GT4 class tire compounds were defined as Dry and Wet, but will be Hard and Wet going forward. This aligns them with the internal compounds used in iRacing.
  • Going forward, compound names will be kept updated, providing a more accurate representation.

βœ… Tire Wear

  • Fixed: Tire compound recorded alongside the wear wasn’t propagated onto the tire and wheel data
  • Fixed: Latest tire wear could be reported as 100% due to inspecting the "current tire" which could be the new fresh one. DRE now looks at the correct tire data to get its wear.

βœ… Outdated pit speed limits cached

βœ… New Lap Alert Opponent Time Loss would spam if starting DRE mid-session

βœ… iRacing session info YAML parsing

  • CarDesignStr could be malformed and cause YAML parsing errors

βœ… Adjusting settings that require DRE app restart did not always persist their setting changes

  • DRE now wait 750ms to allow persistence
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