β Cancel Alarm command
- Added missing voice command to disable any set alarms
- (Alarms can be added like
Set alarm at 9:45 PM) - Disable by calling
Cancel alarm,Stop alarmor similar
π Evo lap data
- Lap time trends are now limited in terms of their steepness.
- During the early phases of a tire compound run for your class, it previously tended to track the lap times too closely.
- Now, DRE limits itself to looking at the quickest lap times and create trends from those, until more laps have been driven.
- This flattens most trend lines and make tire compound cross overs more reliable
π Gear Shift Signal
- Refreshed Gear Shift Signal options in
Car -> Gear, by adding new RPM limits to trigger your Gear Shift Signal. - Signals you when the car RPM crosses the selected threshold. It’s possible to define your own custom limits, but ‘Last Shift Lights’ or ‘Blink Shift Lights’ are generally recommended options. Defaults to Off.
- OFF: No gear shift signals are heard
- Shift Lights: When the dashboard indicates a gear shift is needed (lowest setting)
- Last Shift Lights: On the final RPM limit for shifting (medium setting)
- Blink Shift Lights: When the dashboard starts blinking the RPM lights (high setting)
- Rev Limit: The absolute RPM limit before the engine starts taking damage (extreme setting)
- Custom: Specify individual gear shift points for each car. Start DRE and take a car for a drive and you should then be able to customize the RPM limits.
Shift Lights,Last Shift Lights, andBlink Shift Lightsare the same on non-iRacing simulators. UseCustomto on non-iRacing simulators to mimic the same behavior.
π Car -> Gear

- Choosing
Car -> Gear -> RPM LimitCustom now shows the RPM limits - It also restricts the visible number of gears to the actual forward gears (run the car again for the gears visible to be updated)
- Made the
Select Cardropdown box wider to allow for longer car names
β ACC
- Fixed endless data reset during Hotlap Mode
- Fixed missing handling of no Pit Strategy pit menu item
- Fixed Change Brakes vs Suspension whereabouts
- Fixed endless pit menu item value switching when fuel changes are attempted without focus on ‘Fuel to add’
Clear fuelcould end up in endless left-clicking loopTires onlyandAuto-Fuel onlycommands using a ‘Clear’ call first did not work properly due to bad timings- Fixed: Number keys mappings would convert properly
β Tire Compound Cross-over Alert
- Would be spammy and repeat the same once in the "cross-over now" zone.
- Now restricted to a maximum of once every 5 minutes roughly. The "cross-over now" part will now also only be triggered if it was previously triggered by some interval.
- This continues until the tire compound is changed, or you’re past the cross-over point
- Fixed: Previous logic did not allow the cross-over point to move around. Now, DRE can change it’s opinion and update the alert times, if the track conditions don’t change linearly.
β Tire compound namings
- GT4 class tire compounds were defined as Dry and Wet, but will be Hard and Wet going forward. This aligns them with the internal compounds used in iRacing.
- Going forward, compound names will be kept updated, providing a more accurate representation.
β Tire Wear
- Fixed: Tire compound recorded alongside the wear wasn’t propagated onto the tire and wheel data
- Fixed: Latest tire wear could be reported as 100% due to inspecting the "current tire" which could be the new fresh one. DRE now looks at the correct tire data to get its wear.
β Outdated pit speed limits cached
β New Lap Alert Opponent Time Loss would spam if starting DRE mid-session
β iRacing session info YAML parsing
CarDesignStrcould be malformed and cause YAML parsing errors
β Adjusting settings that require DRE app restart did not always persist their setting changes
- DRE now wait 750ms to allow persistence