2026.1.0

⭐ Turkish localization // DRE’de Türkçe yerelleştirme!

  • Added full Turkish language support across voice responses, command phrases, and key UI text so Turkish-speaking drivers can use DRE naturally end to end.
  • Added native-feeling Turkish grammar handling (case forms, plural forms, and proper-name suffixing) plus tr-TR speech locale coverage for more accurate callouts during sessions.
  • Türkçe konuşan sürücüler için sesli yanıtlar, komutlar ve arayüz metinlerinde doğal kullanım sağlayan kapsamlı Türkçe yerelleştirme eklendi.

Turkish language is now supported in DRE

⭐ Pit Stall Alert

  • Alerts you of pit stall location when approaching pit entry
  • Triggers when on last fuel lap (1.0-1.5 laps remaining) or when you confirm pitting intent
  • Provides descriptive messages about pit stall position on track (e.g., "at entry", "in middle", "at exit")
  • Enabled by default, toggle it in Pit -> Pit Stall -> Player Pit Stall Location

🔄 Rollback app versions

  • You can now roll back to previous DRE versions if you find yourself on a newer version than the Release Channel’s.
  • Go to Settings -> Updates and click the Rollback button to revert to the current Release Channel version.

🔄 It’s now possible to recall past text/voice inputs in Chat

  • Use UP and DOWN arrow keys while focusing the Chat text input field
  • Supports both past voice and text inputs

Speech Recognition

✅ Cloud voice recognition cut off your phrase after the first words

  • Fixed cases where Push-To-Talk only fed the start of your speech into Cloud Neural Recognition, so longer phrases are more likely to be heard end to end instead of getting cut off or misread.

Output

🔄 Removed Neural Words Limit

  • Neural Voices are now generally available. Any limits to generations have been removed. Enjoy!

✅ Spotter and local yellow calls used awkward wording or timing

  • Side and clear calls are less likely to bounce into a premature clear, local yellow alerts sound cleaner, and opening-lap pack slowdowns are less likely to trigger false incident warnings.

✅ Proximity alerts could count a car that had already gone by

  • Nearby traffic calls are less likely to keep counting a car that has already opened a large gap, so inbound counts stay aligned with the cars that are actually still approaching.

✅ Driver and class speech could sound unnatural in some languages

  • Unknown-driver fallback uses human pronouns more reliably, split chat messages keep their full sentence, and technical class names pluralize through locale-specific grammar rules instead of forcing English suffixes.

✅ Neural voice replies could fail after a local fallback touched the same speech line

  • DRE keeps your configured neural voice identity stable even when a line falls back to Windows TTS, so follow-up speech is less likely to crash or come out with the wrong voice.

✅ "You have control of fuel" could play after getting out of the car

  • Leaving the car after the race is less likely to trigger a stale fuel-control line from an old pit-fuel state.

Analytics

✅ Tire Wear zoom-in kept the y-axis pinned to 0-100%

  • Right-click Zoom in on the Tire Wear graph can focus both the driven distance and the visible wear range instead of leaving the y-axis stuck at the full scale.

Simulators

🔄 LMU shared telemetry exposes more live race and electronics data

  • DRE can read more of LMU’s live shared telemetry, including session time remaining, time of day, track grip, fixed-setup state, vehicle class/model, tire compound, virtual energy, and track-limit steps.
  • LMU electronics values like traction control, ABS, brake migration, motor map, and onboard anti-roll-bar settings can now carry the live in-car value while also showing the game’s own display text when LMU exposes it.

✅ LMU could stay disconnected after the game was launched from a different folder

  • Fixed cases where DRE kept tracking an older LMU install, so your next launch is more likely to connect after DRE detects the real game process.

Stability

✅ Projected finish position jumped several places

  • Projected finish calls are less likely to jump ahead from a brief laps-left flicker, and large position gains now have to hold for 30 seconds before DRE says them.

✅ Controller discovery and bind handling could break during device changes

  • DRE is less likely to lose controller devices or hit a broken bind state when inputs reconnect, disappear, or are being rebound.

✅ Laps-left calls in lap-limited races were one lap too low

  • In lap-limited races, DRE now keeps the current lap counted correctly both before and after the leader first crosses start-finish, so laps-left callouts and lap-based fuel planning are less likely to come out one lap short.

🐛 Known Issues

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