2026.3.0-alpha.5

⭐ New simulator supported: Assetto Corsa (AC)

  • The old school vibes are back! AC is now fully support on par with the existing ACC support
  • Enjoy racing in modded tracks, cars, weird configurations all through Assetto Corsa
  • DRE supports all sim modes such as Single-Player and Multi-Player
  • Have fun racing AC!

✅ Assetto Corsa race feedback could be delayed

  • DRE handles joining an Assetto Corsa race in progress more reliably.
  • Race feedback is less likely to be delayed until the session ends after connecting mid-race.

⭐ Create your own voice commands for actions outside the simulator.

  • Custom Commands can now send keybinds to other apps, such as OBS, Racelabs, SimHub, and similar tools.
    This example sends key presses to OBS

  • Use this for stream scenes, overlays, dashboards, or other external shortcuts without taking focus away from the sim.

  • You can also use DRE’s built-in external key command directly:

    • Press keys
    • Press keys to
  • Examples:

    • Press keys NumPad4
    • Press keys Ctrl+Shift+K to obs64
  • The key combo must use the exact canonical key names DRE supports.

  • The optional to part is a safety check. DRE checks that the named process is running before it sends the shortcut. Process matching is exact but case-insensitive, and .exe is optional, so obs64 can match obs64.exe.

  • Important details:

    • DRE does not focus or activate the target app.
    • DRE keeps simulator focus.
    • The target app must listen for global shortcuts.
    • A successful key press is silent.
    • Invalid key combos warn and send nothing.
    • Missing target processes warn and send nothing.
    • DRE and the target app must run with the same privilege level. If one runs as admin and the other does not, DRE warns and sends nothing.
    • You can still use Custom Commands to trigger DRE’s built-in commands with your own phrases, so the wording fits how you actually talk while racing.

⭐ Learn and adapt to Incident penalty thresholds

New alerts and customizations for Incidents and Penalties

  • Hear penalty incident thresholds for drive-throughs and disqualification.
  • You hear these upon entering the race session when gridding, and when approaching the individual limits:
    • Initial Drive-Through
    • Subsequent Drive-Throughs (available with Performance tier or higher)
    • Disqualification (driven by the existing Disqualifications previously known as Incidents High)

🔄 Renamed Alert Incident Threshold

  • Alert Incident Threshold now goes under the name Incident Limit Offset to better describe its offsetting purposes.
  • It now affects not only the Incident Limit before Disqualification, but also the Incident Limit before Drive-Throughs.

🔄 Renamed Incidents High

  • Incidents High is now called Disqualifications to better describe its meaning.

⭐ Braking Overlap Signal

  • New coaching Signal that helps you hear when brake and throttle overlap during braking zones.
  • You can use it to:
    • clean up pedal inputs without staring at telemetry or the simulator pedal UI
    • avoid re-applications of braking
    • save fuel by essential short lift-and-coasting
    • improve cornering consistency
    • improve lap times
  • Pedal Overlap Threshold is set to 2% to allow slight overlap. Ultimate subscribers can tune this setting.
  • Pedal Overlap Ignored Cars is a filter to exclude certain cars from the signal. You can easily add additional cars.
  • Quick throttle blips for downshifts and early corner exit throttle are ignored.
  • The Signal does not chatter through small throttle and brake changes during the braking zone after the Signal has sounded once.
  • Enable and adjust the Signal in Car -> Peripherals -> Braking Overlap

🔄 Neural Recognition is now fine-tuned for sim racing

  • The local Neural Recognition models are now fine-tuned for sim racing scenarios, enhancing performance and accuracy.

See how much Neural Recognition has improved

  • Some examples on how DRE now better understands and recognizes terms:
    • "stent" -> "stint"
    • "cap" -> "gap"
    • "showtimeing" -> "show timing"
    • "labs left" -> "laps left"
  • Numbers!
    • Small model makes 46% fewer recognition mistakes.
    • Medium model makes 62% fewer recognition mistakes.
    • What you say vs what’s transcribed correctly now occurs more than double as many times for small, triple for medium.
  • Availablity
    • Small and Medium model will be available going forward. Large local model has been deprecated due to size/quality ratio not improving enough and small and medium models out-performing the large model.
    • Only Multi-Lingual models are now available, as they have shown to be as good, or even better than English-only model. Fear not if you see a Multi-Lingual model downloading.
    • Note ⚠️️ Improvements are only for the local models.
      • Cloud model improvements are pushed back to after feedback and iteration on these new local models.
  • Thanks to contributors of voice data, DRE is now much better at not only understanding single terms better, but overall sentence structures relating to sim racing.

🔄 Optimized Neural Recognition

  • DRE is now better at catching valid race requests that previously risked being rejected or misunderstood.
  • The improvement is most noticeable on borderline phrases: weather questions, fuel page requests, pit fuel instructions, and incident limit questions.
  • Valid DRE request recognition improved by about 4% in validation, while protection against unrelated speech stayed just as strong.
  • Voice command handling is also leaner, saving roughly 150-200 ms by avoiding an extra recognition step before matching the command.

🔄 Improved Classic Recognition loading time

  • Classic Recognition now gets ready much faster after connecting to a session.
  • Measured loading time improved from about 39.5 seconds to about 14.5 seconds.
  • That is roughly 63% less waiting time, or about 2.7x faster startup for Classic Recognition.

Based on Stable v2026.1.8 – see full stable changelog

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